Ps4 How to Upload Ground Zeroes Definitive

Metal Gear Solid V: Ground Zeroes (メタルギアソリッドV グラウンド・ゼロズ , Metaru Gia Soriddo Faibu: Guraundo Zerozu ? ) is a canonical installment in the Metal Gear series. Developed past Kojima Productions and published by Konami, Ground Zeroes is the starting time game to run on the Trick Engine. Hideo Kojima wrote, directed, produced and designed the game.[4] Ground Zeroes was officially announced on August thirty, 2012. The game was privately revealed at the Metallic Gear 25th Ceremony Upshot and made its public debut at PAX Prime 2012. Ground Zeroes was released for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One in Due north America on March 18, 2014, March 20, 2014 in Japan and Europe, March 21, 2014 in the Britain, and March 27, 2014 in Australia. The Japanese Xbox One version was released on September 4, 2014 via download just. A PC version of Ground Zeroes was released on Dec 18, 2014.[3]

Taking place presently after the events of Metal Gear Solid: Peace Walker, Ground Zeroes serves as a prologue to Metal Gear Solid V: The Phantom Hurting, with Big Boss returning as the game'south protagonist. Several characters and gameplay mechanics from Peace Walker have returned. While previous games were linear in nature, Ground Zeroes is the start to feature a more than open gameplay structure, although such a construction was planned since Metal Gear Solid 3: Serpent Eater.

Contents

  • 1 Synopsis
    • 1.1 Characters
      • one.1.1 Main characters
      • ane.1.2 Side ops
      • 1.i.three Cameos
    • ane.2 Groups and organizations
    • 1.3 Plot
    • 1.4 Cast
  • 2 Gameplay
  • 3 Development
    • three.1 Pre-announcement
    • 3.2 Metal Gear Solid: Footing Zeroes
    • three.iii Metal Gear Solid 5
  • 4 Music
  • five Releases
    • five.1 Pre-order bonuses
    • 5.2 Voucher codes
    • 5.3 Limited Editions
    • v.4 Console Bundles
  • 6 Contests and prizes
  • 7 Reception
    • 7.ane Pre-release
    • vii.2 Release
      • seven.ii.one Consoles
      • vii.2.2 PC
    • 7.iii Sales
  • 8 Popular culture
  • 9 External links
  • 10 Gallery
    • x.1 Screenshots
    • ten.ii Promotional images
    • 10.iii Packaging, demos, DVD and videos
    • ten.4 Promotional merchandise
    • ten.five Official merchandise
    • 10.6
    • x.7 Downloadable content for The Phantom Pain
    • 10.8
    • 10.9
  • 11 Videos
    • xi.one Walkthroughs
  • 12 References

Synopsis

Characters

Primary characters

  • Serpent/Large Boss
  • Kazuhira Miller
  • Chico
  • Paz Ortega Andrade
  • Huey Emmerich (voice)
  • Skull Face
  • Morpho
  • Medic
  • Musquito

Side ops

  • Unidentified prisoner
  • Hole-and-corner agent
  • Unidentified baldheaded Marine
  • Glaz
  • Palitz
  • Hideo Kojima
  • Prisoner 12282

Cameos

  • Solid Snake (Déjà Vu Mission; flashbacks and every bit the "Classic Snake" pare)
  • Donald Anderson/Decoy Octopus (Déjà Vu Mission; while playing as the Classic Snake/Cyborg Ninja skins)
  • Kenneth Baker (Déjà Vu Mission; while playing as the Classic Ophidian/Cyborg Ninja skins)
  • Psycho Mantis (Déjà Vu Mission)
  • Gray Pull a fast one on (Déjà Vu Mission; every bit an alternate peel)
  • Johnny Sasaki (Déjà Vu Mission; voice cameo)
  • Liquid Snake (Déjà Vu Mission; flashbacks)
  • Meryl Silverburgh (Déjà Vu Mission; flashback)
  • Raiden (Jamais Vu Mission)

Groups and organizations

  • Militaires Sans Frontières
  • XOF
  • Cipher
  • United States Marine Corps
  • CIA (mentioned)
  • KGB (mentioned)
  • IAEA (mentioned)
  • United states of america armed forces
  • The Pentagon (Side Ops and Jamais Vu Mission)
  • FOXHOUND (Déjà Vu Mission)
  • Next-Generation Special Forces (Déjà Vu Mission; while playing as Classic Snake/Cyborg Ninja skins)
  • Body-Snatchers (Jamais Vu Mission)
  • MI6 (mentioned)
  • BND (mentioned)
  • ISI (mentioned)

Plot

Metal Gear chronology
Metal Gear Solid 3: Serpent Eater (1964)
Metal Gear Solid: Portable Ops (1970)
Metal Gear Solid: Peace Walker (1974)
Metal Gear Solid V: Ground Zeroes (1975)
Metal Gear Solid V: The Phantom Pain (1984)
Metal Gear (1995)
Metal Gear 2: Solid Snake (1999)
Metallic Gear Solid (The Twin Snakes) (2005)
Metal Gear Solid 2: Sons of Liberty (2007/2009)
Metal Gear Solid four: Guns of the Patriots (2014)
Metal Gear Ascension: Revengeance (2018)

Some fourth dimension after the Peace Walker Incident, Paz had survived the fall from atop Mother Base of operations subsequently losing a tearing battle to Big Boss. Eventually, she was rescued by a Belizean fisherman who institute her drifting in the Caribbean area. Afterwards existence informed past Miller of her survival, Large Dominate suggested her assassination due to her being a Cipher agent who had important data about the Militaires Sans Frontières. Disagreeing with him, Kaz mentioned some other plan. He stated that MSF's "friends" at Cipher suspect Paz could exist a double agent. Kaz besides informed Big Boss that Paz is being held for interrogation at Camp Omega, a maximum security prison facility on the southern tip of Republic of cuba (on communist soil and outside of U.Due south. legal jurisdiction). Meanwhile, there was an upcoming United nations nuclear inspection of Mother Base, the "perfect" timing of which made Miller dubiousness Paz leaked information well-nigh the nature of MSF. At last, Big Dominate and Miller both agreed that the wisest action is to save Paz who was their only link to Cipher, along with Chico, who was held as prisoner somewhere close to Paz's location after taking upon a rescue mission himself (due to his romantic feelings for Paz).

At midnight on March xvi, 1975, Big Boss began his mission alone, due to political sensitivities, and infiltrated Camp Omega from its southern cliff.

The primary story mission is Footing Zeroes. Subsequently completing it, four additional side ops are unlocked, each of which takes place prior to the main mission and is listed equally "pseudo-historical recreations." Afterwards collecting all XOF patches, the actor volition unlock bonus actress ops which are also listed as "pseudo-historical recreations."

  • Basis Zeroes (chief story)
  • Eliminate the Renegade Threat
  • Intel Operative Rescue
  • Classified Intel Acquisition
  • Destroy the Anti-Air Emplacements
  • Déjà Vu
  • Jamais Vu

Bandage

Character English Voice Actor / Facial Capture Japanese Voice Actor Motility Actor
Snake/Big Boss Kiefer Sutherland Akio Ōtsuka Erik Brownish
Kazuhira Miller Robin Atkin Downes Tomokazu Sugita Eric Bossick
Chico Antony Del Rio Kikuko Inoue Clayton Martin
Paz Ortega Andrade Tara Stiff Nana Mizuki Savannah Daniels
Huey Emmerich Christopher Randolph Hideyuki Tanaka N/A
Skull Confront James Horan Takaya Hashi Blake Crawford
Glaz Matthew Mercer (credited every bit Matt Mercer)
Palitz Joel Johnstone (credited as Joel Johnston)
Hideo Hideo Kojima (Himself)
Cloak-and-dagger Agent Roger Rose Brian Robison[v]
Prisoner 12282 Matthew Mercer (credited as Matt Mercer)
Medic Kiefer Sutherland Akio Ōtsuka Rudy McCollum
Soldiers/Actress Philip Anthony-Rodriguez (credited as Philip Anthony Rodrigues)
Crispin Freeman
Joel Johnstone (credited as Joel Johnston)
Matthew Mercer (credited every bit Matt Mercer)
Roger Rose
Dave Hill
Sean Eyestone
Charles Johnson
Laszlo
Rudy McCollum
Hidetaka Ichiyama
Shoji Kurata
Satoshi Noda
Kentaro Ishido
Yuka Hino
iDroid Donna Burke Donna Shush (ENG) N/A

Gameplay

Large Boss infiltrating Camp Omega.

Like the previous Metal Gear Solid titles, Footing Zeroes is a stealth action game. Footing Zeroes is the showtime game in the serial to characteristic an open earth gameplay structure, albeit on a pocket-size scale.[6] All missions accept place in and effectually Army camp Omega. The exact method of infiltrating Camp Omega is upwards to the player, with many unlike entry points and gameplay styles available.[six] When multiple objectives are present, the player can do them in the order they want. At the cease, however, the role player volition receive the bulletin as the director originally designed and intended information technology, without alter.[7]

Footing Zeroes' map shown on a tablet.

The use of an on screen mini-map has been removed, and replaced with the new iDroid device. The game continues when the iDroid is used, meaning enemies go on patrolling and searching for the player. While the iDroid's map normally takes up the screen when activated, it can instead exist used in conjunction with Android and iOS mobile devices. The map can constantly exist run on these devices, and waypoints tin can exist fix without interrupting the game. The second-screen functionality tin also be used to listen to sound files and bank check mission data.[vi] The PlayStation versions of the game tin exist used with the PlayStation Vita's remote play role, allowing the game to be streamed from the home console to the PS Vita.[8]

The player can use a flare to call in a helicopter at whatever fourth dimension, either for extraction or air support. The helicopter can play music of the player's choosing ("Ride of the Valkyries" was used every bit an example to demonstrate this). Louder music will draw more attention to the actor's location and gives enemy the adventure to take downward the chopper.[9] Enemy vehicles tin be stolen and used as transportation, and in some missions, a means to escape the base. Available vehicles in Camp Omega include trucks, jeeps and tanks. Crashing a vehicle in enemy territory volition immediately alert nearby sentries.[6]

Crawling makes a return later existence absent-minded in Peace Walker, but the slow "Cautious advance" available in Metallic Gear Solid 4: Guns of the Patriots wasn't retained.[10] Laying in grass works when hiding from enemies, simply they will come across Snake if they get besides close. The enemy'south line of sight ways that, when far abroad, they may not discover Snake crawling slowly across flat areas, just will run across him if he breaks into a dart.[6] When an enemy becomes suspicious, an indicator will appear, pointing the management they are located, and filling with color as their suspicion increases.[6] If a body or unconscious enemy is discovered past another enemy soldier or vehicle, the alarm mode is triggered. When guards are warning and looking for Snake, at that place is no longer an onscreen meter or gauge to indicate how much longer they will stay in that state. Instead, the thespian must listen to radio chatter, and watch the guards movements to figure out when they have calmed down. When spotted, the game will slow down, assuasive the role player to lock on to the guard and shoot or run at the enemy. This feature can be deactivated. Guards will always head for Snake's last known position.[vi]

As with Metallic Gear Solid 4, the game features a third-person aiming view with the choice of switching to first-person. Low-quotient weapons feature a bullet driblet mechanic which causes projectiles to fall over longer distances. Altitude notches have been added to the targeting reticule, allowing the player to meliorate judge their shots when exterior optimal firing range. Weapons are at present selected through the d-pad. Quickly pressing the buttons will quick select weapons, while belongings them down will open a larger selection, with the weapon'south class being tied to a specific direction.[half dozen] Unlike previous titles, weapons tin can now be stolen from enemies and used freely, as tin whatsoever weapon plant in the field.[half dozen] [ten]

The CQC in Metal Gear Solid Five is more realistic than information technology was in Peace Walker. It's described every bit being "manga similar" in Peace Walker in order to appeal to a younger audience.[10] A push prompt will appear when budgeted an enemy, that will allow Snake to accept them into a chokehold and drag them out of sight from other guards. 3 icons announced, allowing the actor to interrogate, knock out, or kill the guard. Interrogation causes Snake to pull his knife, which can result in the soldier giving information such as ammo and secret passage locations which are then marked on the map. Enemy ammunition is automatically acquired when taking hold of enemy soldiers. When backside depression comprehend, enemies tin can be pulled into a chokehold. When about a group of enemies, CQC takedowns can be chained together like in Peace Walker. Enemy weapons are automatically taken when grabbed from the front, and can instantly be used against them.[half dozen]

Binoculars tin can be used to marking enemies, a feature which allows the histrion to track enemy movements on the map and see them through walls. The feature is active past default, but it can be turned off.[half-dozen] The enemy AI has been described as advanced and "unpredictable", and their paths encompass wider areas.[eleven] [6]

Unlike previous Metallic Gear titles, all weapons in the game are not based on unmarried real life weapons. Instead, they are influenced by several weapons, incorporating multiple features reminiscent of them to course a new, original weapon. They are also given new designations reminiscent of the land they supposedly originate course (such every bit the Sz.-336 SMG existence a Czech SMG, as Czech SMGs typically have a "vz." designation)

The game features five side missions. Known side missions include: a daytime mission, a VIP rescue mission, and the "Déjà Vu" and "Jamais Vu" missions.[12] The story mission features the XOF patches dropped by Skull Face as collectibles. Collecting all the patches unlocks the "Déjà Vu" and "Jamais Vu" missions.[6] [13] [14]

"Classic Snake" itch in the "Déjà Vu" mission.

The "Déjà Vu" mission pays tribute to the original Metallic Gear Solid. This manner features models from the original game, as well every bit music and lighting changes. Miller impersonated moments from the original game over the radio. The actor is tasked with arranging a handful of scenes reminiscent of Metallic Gear Solid, like Shadow Moses' heliport and hangar. Chirapsia the mission unlocks the "Classic Serpent" skin. Beating the mission on Hard unlocks the "Cyborg Ninja" skin.[6]

Raiden can run at loftier speeds in the "Jamais Vu" mission.

The "Jamais Vu" mission puts the histrion in command of Raiden. Raiden's mission is to eliminate Body-Snatchers bearded as enemy soldiers, like to the enemies from Kojima'south other titleSnatcher.[15] Raiden does not use his trademark sword, instead using the weapons available in Basis Zeroes. He features increased speed and the mission itself is more action-focused than the rest of the game. Beating the mission unlocks the "White Armour" skin and "Commando Armour" skin.[6]

Development

Pre-announcement

Metallic Gear Solid V was teased under the name Project Ogre.[16] Prior to its announcement, Kojima stated that his next game would support Transfarring, be multi-platform and be designed with a global audition in heed.[17] [eighteen] The game was described every bit beingness set up in an open world in which the players would find content even later on 100 hours.[17] [xviii] At some betoken in development, the game featured an "80'southward" fashion visual to fit with the setting of The Phantom Pain. The filter was removed every bit it was too taxing on the hardware.[19]

Kojima had wanted to release Ground Zeroes immediately after Peace Walker, on either the PSP or PS3, but the team had encountered development issues and faced delays with Metal Gear Rising. When they learnt of the impending next generation of consoles, they decided to develop the game every bit a cross generational title.[xx]

A recruiting affiche used at GDC 2012.

On Feb 21, 2012, a Kojima Productions owned site named Development Without Borders was created to announce their presence at the Game Developers Briefing, where they would be recruiting staff for a new Metal Gear Solid game. Recruitment took place at the Game Developers Conference pavilion between March half-dozen and March 9. Chore descriptions included "Project engineers for the latest Metal Gear Solid targeted for high-finish consoles and PC", "Engineers to assist develop next-gen engine engineering science for use with the Play tricks Engine" and "Kojima Productions Make Manager."[21] [22]

On March 17, speaking at a Q&A to mark the inclusion of Metallic Gear Solid and Metallic Gear Solid ii in the Smithsonian's "Art of Video Games" exhibit, Kojima stated that "This year, next year, I am working on something that I call back will become the shining moment" for his career and the Metal Gear serial.[23] Kojima stated that the game would deal with delicate issues, considered taboo, and that he was unsure every bit to whether they would make the final cut. He stated that he wanted to continue bringing existent issues to the forefront, but he had to ensure the game was all the same enjoyable to play. He said that equally a creator who constantly saw the flaws in his own work after information technology's finished, he always felt that what he was creating at any point in time was, in his listen, the all-time, only declined to elaborate. He visited a military base in San Diego to examination a shooting simulator, but could not get into particular.[24]

Metallic Gear Solid: Basis Zeroes

A promotional poster for Metal Gear Solid: Ground Zeroes.

The commencement trailer of Ground Zeroes was shown at the Metallic Gear 25th Ceremony Event on Baronial 30, 2012, and PAX Prime 2012 two days later, where it was used to demonstrate the Trick Engine. The trailer consisted of the game'southward opening cutscene, a few minutes of gameplay, and used the Japanese audio. The demo ran on a PC using an Xbox 360 controller. Kojima stated while the game and engine were designed with both Xbox 360 and PlayStation 3 in mind, the engine would cater to the adjacent-gen consoles.[25] While Serpent's hair appeared gray in the trailer, it was actually brown. The gray coloration was caused by back-lighting.[26] Kojima called Footing Zeroes "a beginning" rather than an end for the series, and referred to it as a "prologue" to the and then unannounced Metal Gear Solid V.[27] He stated that the open world nature of this game had taken a price on the visuals, but the lighting had not been impacted.[28]

Speaking at the British Academy of Film and Boob tube Arts, Kojima discussed the advantages of open up globe gameplay. He highlighted the liberty for players to cull both when and how to complete a given mission as key to his vision of an open up earth Metal Gear championship. The new approach meant that instead of everybody having the same experience as they did in previous games, each thespian would accept their own unique experiences.[29] [30] Kojima afterwards discussed his want to piece of work on original backdrop, but said that if it were not for Metal Gear, they would not have been able to spend the time and money required to create the Fob Engine. He stated that concepts present in the new Metal Gear Solid were originally intended for new intellectual properties. He went on to suggest that Grand Theft Auto 3, an open world title that was released the same twelvemonth equally Metal Gear Solid 2 had influenced him.[31] During a trip to Dubai in early 2013, Kojima voiced his belief that storytelling through cine had became a bit outdated, and therefore he used a new method of storytelling for Ground Zeroes.[7]

On February 18, 2013, a task listing was posted by Kojima Productions to look for new recruits at the GDC Career Pavilion from March 25-27 for the new Metal Gear Solid title.[32] Several days later, Kojima told Videogamer that the video game medium had not matured over the years, and that although he had tried introduce mature themes in previous Metal Gear games, in that location was still a long way to get, and as such, he wanted to target many taboos and mature themes in Footing Zeroes. He expressed his concern that he might not have been able to release the game, or that information technology would sell poorly due to these themes. Kojima said that his artistic side meant that he was not prioritizing sales.[33]

Metallic Gear Solid V

After the official announcement of Metal Gear Solid 5: The Phantom Hurting, information technology was widely believed that Footing Zeroes and The Phantom Pain had been combined into one game. Withal, it was later revealed that contrary to popular belief, they were still ii separate games.[34] [35] Calculation to the confusion, on June 12, a Special E3 KP Alert podcast stated that Basis Zeroes and The Phantom Pain were part of the aforementioned game.[36] On June xiii, Kojima revealed that Ground Zeroes would serve as the prologue for The Phantom Pain. He said that unlike The Phantom Pain, Ground Zeroes would have a much smaller, more than closed open world. He as well said that unlike The Phantom Hurting, the weather and time would be static. They had set Ground Zeroes up this way and then that players would have a more than comfortable transition to the new gameplay. He also revealed that he was yet unsure if Ground Zeroes would be released every bit a standalone game or as a component of The Phantom Pain.[37]

Kojima told GameTrailers TV that David Hayter would not be reprising his role as Big Boss.[38] [39] During the 2013 pre-E3 showcase, it was officially appear that Kiefer Sutherland would be providing the voice and facial performance of Big Boss through motion capture.[40]

On the day Kojima Productions Los Angeles had its grand opening, a new demo of Ground Zeroes was revealed to the public, with Yuji Korekado playing information technology via a laptop. The opening was similar to the PAX Prime number 2012 demo, although the patches that were tending of by XOF now included a FOX patch, and English was used as the primary language. Snake's gear in the demo contained the iDroid and binoculars. They showed new gameplay features such as marking enemy soldiers in order to track their movements. When taking concord of an enemy, Korekado was given the options of killing, knocking out, and interrogating the baby-sit. Korekado chose the interrogation pick, which had the soldier explicate the location of the Pull a fast one on patch from the opening cutscene. Serpent used the iDroid to mark the location of the truck on his map. The demo was supposed to accept ended with Snake taking a Jeep and calling for an extraction via helicopter, simply Korekado ended upwards getting himself spotted by the enemy late into the demo, resulting in a run-and-gun escape which also ended up revealing that the thespian could use bullet time mechanics confronting soldiers, equally well as having a heightened regeneration capacity. Although Korekado managed to get Snake out alive, Kojima ribbed him for the performance.[41]

A demo of the game was shown at the 2013 Tokyo Game Show. It was similar to the original PAX Prime 2012 demo simply contained an introduction past Miller referencing the event and welcoming everyone to it. Chico was replaced with an Due south-Rank cardboard box specialist. Some other demo was shown shortly thereafter, this one taking place during the daytime. The demo had the player infiltrate Camp Omega in the dorsum of a truck, with Miller instructing Big Dominate to locate Brian, a mole that MSF had placed among the base's personnel, and call up a cassette tape. After Big Dominate disembarked underneath a bridge and scouted the enemies, he then stealthily navigated throughout the complex before locating Brian. In order to maintain Brian's cover as well as his ain, he ambushed Brian and placed him into an interrogation hold. Upon Brian realizing who Big Boss was, Brian told him, after the latter loosened the chokehold, that he didn't have the tape on him equally there was besides much adventure of being discovered, but informed him that information technology was safe well-nigh a guard tower. He also mentioned that a person at the base was non a CIA agent, only decided against revealing any more and told him to be conscientious, too every bit to knock him out to maintain cover. Upon knocking Brian out, Big Boss so marked the location of the guard tower on his iDroid map and proceeded to it, knocking out several guards in the process. He then retrieved the tape and had the Hind pick him upward. Withal, was discovered, and his escape ride was shot downward. He hijacked a jeep to escape and destroyed an enemy APC via a C4-laiden trap near the cliffside.

Tentative Ground Zeroes cover that was featured on the KonamiBlog site.

On November four, 2013, Konami announced that Basis Zeroes would exist released in Bound 2014 for the PlayStation 3, Xbox 360, PlayStation 4, and Xbox One, confirming that Footing Zeroes and The Phantom Hurting would be released separately.[42] [43] Kojima believed that it would accept been platonic to release both parts of Metal Gear Solid V together, but fan demand had swayed them to release a game sooner, and every bit The Phantom Pain was yet in development, they decided to release the prologue early.[twenty]

On Friday, November 14, Kojima appeared on Spike'due south All Access Weekly, and showed a new trailer for Ground Zeroes. The trailer revealed that the PlayStation versions of the game would feature an exclusive mission titled "Déjà Vu", that features Classic Snake as the principal character.[44] This confirmed an earlier report that the PlayStation versions would indeed receive exclusive content.[45] On November 22, information technology was revealed that the Xbox versions of the game would also receive exclusive content.[46] The trailer for the Xbox sectional mission was released on Dec 9. The mission, titled "Jamais Vu", allows the player to play as Raiden from Metallic Gear Rising, and features Trunk-Snatchers as enemies. Just as "Déjà Vu" was made to celebrate the anniversary of the original Metal Gear Solid, "Jamais Vu" celebrates the 25th anniversary of another Kojima game, Snatcher. The trailer also appear a release date of March eighteen, 2014.[xv] The Japanese "Jamais Vu" trailer released the next day announced that Footing Zeroes would be released in Nihon on March 20, 2014. The European and Britain release dates were appear a few weeks later (March 20, 2014 for Europe and March 21, 2014 for the U.k., respectively).

The annunciation of panel exclusive missions was met with a mixed reaction. Besides, the announcement of the "Déjà Vu" mission itself was mixed. Konami representative ToraShiro explained in a post on NeoGAF that the reaction was the result of Kojima creating too much hype for a single mission, causing fans to call up it would be much bigger.[47] ToraShiro stated that the reason for the missions being exclusive on different consoles was due to Konami existence "a console mercenary."[48]

In December 2013, the cover arts for Ground Zeroes were made public, and the European release date was revealed to be the same day as the Japanese release. Kojima stated that Ground Zeroes was both a prologue for Metal Gear Solid V and a tutorial for the new gameplay style. Footing Zeroes was "hundreds" of times smaller than The Phantom Pain, and lacked the real-time passage of time featured in the main game. Individual missions, however, would take place at different times, and offering unlike styles of gameplay.[49]

The full accomplishment listing of the Xbox 360/Xbox One versions of the game was leaked by the site, exophase. The list revealed that both the "Basis Zeroes" mission and 3 of the five side ops missions immune for the rescue of prisoners (one being mandatory, the other two being optional).[50] It was later revealed that a trailer comparing all iv versions of Basis Zeroes would be released. [51]

Game Informer'south March 2014 cover, designed by Yoji Shinkawa.

In February 2014, Game Informer released their March edition featuring Metal Gear Solid Five as their embrace story. The magazine covered both Ground Zeroes and The Phantom Pain and featured artwork fatigued by Yoji Shinkawa on the cover. Two members of Game Informer's staff were given four hours to play the PlayStation 4 and Xbox I versions of Footing Zeroes, a first for non-Kojima Productions staff. They, like Kojima himself, noted that the PlayStation 4 version of the game looked slightly meliorate than the Xbox I version.[vi] They compared the game to "a paid, standalone version of the Metal Gear Solid 2: Sons of Freedom demo that was included with Zone of the Enders on the PlayStation 2." The Game Informer staff completed the main game in just under 2 hours, and were told that internal testers could speed run the mission in five minutes.[6]

Game Informer'due south comments regarding the game'south length caused some controversy. Many other media outlets reported on their comments, with some getting some of the facts wrong. Game Informer antiseptic the situation, stating that they played through the main game first, completing it in the same two hours, before playing some of the side missions. They stated that they did non play all v side missions, but revealed that they played "a mission ready during the daytime that Konami has previously shown, a side mission where Serpent rescues a VIP, and the console-exclusive Déjà Vu and Jamais Vu modes." In the four hours they had with the game, they each played through the story a second time, skipping cutscenes and heading straight for the targets.[12]

On February 14, Sutherland, while in London to film 24: Live Another Mean solar day, told IGN that Big Boss would be "a little more edgier, and a little more angry well-nigh his history." He added, "The rest you'll take to find out in the game, because there'due south a cloak-and-dagger that is really really cool."[52]

In Feb 2014, Konami appear that the PS3, Xbox 360, and Xbox Ane versions of Ground Zeroes would run at 720p, while the PS4 version would run at 1080p. Konami also announced that the PS3 and Xbox 360 versions of the game would run at thirty frames per second, while the PS4 and Xbox One versions would run at 60 frames per second.[53] A comparing trailer was subsequently released.[54] Before long afterwards, Ground Zeroes' visuals were criticized, with some going equally far as comparing it to the visuals of Metal Gear Solid 4. Kojima referred to both issues as "nonsense."[55] [56]

On March nine, some countries, peculiarly in the United Arab Emirates, ended upward breaking the street appointment and released the game earlier than the projected release date.[57]

On Apr 24, Kojima announced that the Déjà Vu mission would be released for the Xbox consoles and the Jamais Vu mission would exist released for the PlayStation consoles on May 1 via a patch. This was done to gloat the fact that the game had sold ane million copies worldwide. However, the achievements/trophies fastened to the exclusive missions ("Reminiscence" for Déjà Vu and "Hidden" for Jamais Vu, respectively) weren't carried over to the opposite platforms in the patch.[thirteen] [fourteen] [58]

On June 21, Konami appear that Footing Zeroes would finally exist released in Nippon for the Xbox Ane. All the same, it would only exist available via download on Xbox Alive. Information technology was released on September 4, 2014 for the toll of 2477 yen.[59]

Poster revealing command back up for the Steam version of Ground Zeroes.

On August 13, Kojima appear at Gamescon 2014 that the PC version of Ground Zeroes is in development. It volition be released on Steam.[two]

On August 28, the Kojima Productions website unveiled a contest for TGS 2014 where participants would play a circular of Footing Zeroes, tape the gameplay, and then upload the gameplay video onto the web via Facebook or other social outlets. Winners would receive prizes during TGS, though the specifics wasn't announced. The registration date was on September 7.[lx]

On September xx, during TGS 2014, a gameplay presentation of Ground Zeroes with commentary from Hideo Kojima, Akio Ōtsuka, Mikami Satoshi, and Stefanie Joosten was presented, with the winners as well beingness presented.[61]

On October 3, during Irgomir 2014, the Steam release of Ground Zeroes was confirmed to be on December 18, and that a patch would be released for the console versions to fix minor glitches and translation issues.[62]

On November 16, a demo for the PC version of Ground Zeroes was unveiled to the public.[63] In addition, Konami's Twitter account revealed that sweepstakes for Ground Zeroes would occur. Details of the sweepstakes were given in full on Monday, November 17.[64]

On Nov 19, the specs for the Steam version of Ground Zeroes were announced and listed the following:[65]

  • Minimum Specifications:
    • OS: Windows Vista 64-Bit or later
    • Processor: Core i5 SandyBridge 4Core (four Thread) 2.7GHz or to a higher place
    • Memory: iv GB RAM or above
    • Graphics: GeForce GTX 650 or to a higher place
    • DirectX: Version 11 or higher up
  • Recommended Specifications:
    • OS: Windows Vista 64-Bit or later
    • Processor: Core i5 SandyBridge 4Core (4 Thread) 2.7GHz or above
    • Retentiveness: eight GB RAM or to a higher place
    • Graphics: GeForce GTX 760 or above
    • DirectX: Version 11 or above

On December 12, equally part of the lead-up to the release appointment of the Steam version of Ground Zeroes, the official Facebook page for Metal Gear started an outcome called the "12 Days of Metal Gear", featuring elements from the game done to the melody of the Christmas carol "The Twelve Days of Christmas."

Music

Harry Gregson-Williams composed the game's music, along with Ludvig Forssell.[one]

Releases

The Japanese packaging features both Big Dominate and Kazuhira Miller, while the encompass for the overseas versions just features the erstwhile. According to Kojima, the reason for this deviation is because he figured Western audiences would be unfamiliar with who Miller is, due to Peace Walker's financial failure in the West. He had previously considered having Skull Face and Large Dominate on the overseas central art, merely decided confronting it when it became apparent that the encompass was going to be horrifying as a consequence, and also because information technology reminded him also much of the pic Enemy Mine.[66] Kojima himself designed the Japanese cover, as he desired to do everything, including the trailers, entirely by himself.[67] Yet, he let the overseas branches of Konami handle the key artwork for the overseas versions, and he was informed that Miller would have been a lilliputian known character due to Peace Walker being a PSP game.[68] When it became apparent that people noticed that Miller was missing from the cover and inquired most his status, Kojima had been very surprised to learn that Miller had actually been well-received by the audience.[69]

Pre-order bonuses

Reversible cover art drawn by Yoji Shinkawa.

Konami appear iv pre-order bonuses for Nihon: a Konamistyle exclusive smartphone brandish stand and annotation pad in likeness of a cassette tape, a DLC lawmaking to unlock a "special weapon" for The Phantom Pain, a GEO exclusive DLC code used to unlock a special Mother Base recruit, and a reverseable sleeve featuring artwork fatigued by Yoji Shinkawa.[70] The "special weapon" was later revealed to be the Windurger S333 CombatSpecial and Olive Drab Personal Ballistic Shield.

There is likewise a GameTsutaya sectional DLC code for an additional bonus soldier, and an Amazon Nippon sectional DLC code for a special paper-thin box, both unlocked in The Phantom Pain. These ii were later revealed to be the soldier Skull and the Wetlands Cardboard Box, respectively. Other retailers such as Joshin and Eisin offered downloadable vox clips featuring Serpent and other characters for mobile devices.

The bonus version of Ground Zeroes also included a DLC voucher lawmaking for unlocking a bonus soldier. This soldier was later revealed to be named Fox.

European pre-order bonuses are a complimentary download lawmaking for the full game of Metal Gear Solid: Peace Walker HD Edition. This is bachelor to digital pre-ordering only. The North American equivalent pre-order bonus is a Ground Zeroes theme for the PS3.

North American pre-club bonuses is a limited edition poster if pre-order from retailer GameStop. Kojima unveiled it on his Twitter account and revealed that information technology was 24x36 dimensions, depicting artwork from the Japanese cover. His diction, however, left information technology ambiguous if there were varying prints or if there was a single print. The Yoji Shinkawa artwork reverseable sleeve is included with every standard re-create of the game.

Voucher codes

As noted in the pre-order bonuses above, the games come with voucher codes that will allow for unlocking special weapons, equipment and soldiers. In America, Canada, and Latin America, they besides unlock a bonus trailer upon inputting information technology into the Konami CORE site, also as having the relieve file transfer over to The Phantom Pain. The European versions will simply have the code work when The Phantom Hurting is released.[71]

Limited Editions

Proper name Region PlayStation 4 PlayStation 3 Xbox 360 Contents
Premium Package Japan 577530 774273095922669 110406921 n.jpg Amazon thumb ps3.jpg Amazon thumb xbox360.jpg
  • Game
  • Snake revoltech figure
  • Peace Walker novelization
Special Edition Japan Kstyle thumb ps4.jpg Kstyle thumb ps3.jpg Kstyle thumb xbox360.jpg
  • Game
  • Limited edition Serpent - Metallic ver. Play Arts KAI action figure
Special Edition (KONAMISTYLE)* Japan 35895-0922329284947585783782783758474837583749.jpg 58758932438746543774875438574385749866666566656565656565.jpg 56587573672638758756847538389482-03-20330854898542093.jpg
  • Game
  • Puma T7 Track Sports Jacket with the Diamond Dogs logo
Bonus Edition [72] Japan Privilege 01.jpg
Special1 detail pic1.jpg
Privilege 01.jpg
Special1 detail pic1.jpg
Privilege 01.jpg
Special1 detail pic1.jpg
  • Game

*Sorted by lottery.

Console Bundles

Name Region Image Contents
Pull a fast one on Edition* Japan 1601038 10151976050397843 776527749 n.jpg
  • Game
  • 500GB PlayStation four console with Play a trick on logo
  • DualShock 4 controller

*Appear on February 17, 2014, for ¥46,980. The Play a joke on Edition was released on March 20, 2014.[73] [74]

Contests and prizes

On November fourteen, two contests were announced, the starting time was called Grizzled Veteran, and the 2nd was chosen New Recruit. Both involved post-in sweepstakes entries. The prizes for the quondam were two sets of prizes, each containing the Metal Gear Solid: Snake Jungle Fatigues by PLAY ARTS activity figures (approximate retail value of each prize: $154.00, with $306.00 in full retail value), and the prizes for the latter were a set of iv (4) prizes, each consisting of a PUMA Metal Gear Solid V: Footing Zeroes Downwards Feather Jacket (approximate retail value of each prize: $85.00, amounting to $340.00 in total retail value) by registering Ground Zeroes. Konami later tweeted the declaration three days subsequently.[75]

On August 12, a contest called the Sixth Campaign was announced regarding Metal Gear Solid Five: Ground Zeroes. Similar to the prior two contests, this involved mail-in sweepstakes entry tickets. The tickets could be gained for gratuitous on the PlayStation Store or otherwise included on the PS3 and PS4 hard copies for Metal Gear Solid 5: Ground Zeroes for a set amount of Yen. The menses was August 12 through September 9. Winners volition receive a costless Play Arts KAI Serpent effigy, Metal GEAR SOLID V Footing ZEROES type iDROID iPhone case TGSver.(iPhone5-5s simply), and METAL GEAR SOLID 5 GROUND ZEROES for cassette record case Smartphone stand up x 50 per person, although the prizes can not be called by the winner. At that place will be l winners in all, and they will be shipped and notified betwixt September 9 and October.[76]

Reception

Pre-release

Game Informer had early admission to Ground Zeroes in February 2014. They praised the game's second-screen functionality, enemy marking mechanic, inventory and revamped alert systems, and visuals, particularly the line of sight. They as well praised the new "bullet-time" arrangement that activates when seen by enemies, stating that "this last-ditch endeavour feels more like a nice bonus when information technology works rather than an easy crutch."[6] They also gave praise to Kiefer Sutherland'south performance of Big Boss, saying that he "does a wonderful chore conveying MGS V's hero." Game Informer'due south writers believed that Sutherland'southward added "a layer of emotion" absent in David Hayter'southward voice. They compared the change to adjusting to a new James Bond actor.[6]

Game Informer voiced their skepticism of the game's toll tag, stating that while the game is enjoyable, information technology will exist "a tough sell for Konami", mainly due to the principal game's length, and due to every mission taking identify in the same location.[vi] Despite their skepticism, Game Informer ultimately concluded that "fans accept a lot to look forrad to."[vi] Jesse Divnich, from EEDAR: Video Game Research and Consulting, praised Konami and Kojima's conclusion to split the game, believing information technology to their answer to common DLC practices, while retaining the serial identity.[6]

Release

Consoles

Metal Gear Solid V: Basis Zeroes has received mostly positive reviews. Metacritic gave the PlayStation four version a metascore of 75.[77] The Xbox One version likewise got a metascore of 75,[78] while the PlayStation iii version got a metascore of 66.[79] GameRankings gave the PlayStation 4 version an average of 75.23%,[80] the Xbox Ane version an boilerplate of 72.50%,[81] the PlayStation iii version an boilerplate of 73.57%,[82] and the Xbox 360 version an average of 80.00%.[83]

IGN gave Ground Zeroes a 8.0 saying, "Metallic Gear Solid 5: Ground Zeroes is a brusk but challenging game, and those willing to bandage bated conventional expectations will find a lot more here than first glance might propose."[84] Edge gave the game a ix saying, "Still, if information technology's a demo, Ground Zeroes is the all-time demo e'er; if it's a prologue, it sets the story so well you'll spend the adjacent year thirsting for revenge; and if it'southward a tutorial, the systems it teaches are then intriguing that the prospect of spending an entire game with is irresistible. Ground Zeroes is a resounding success in every respect bar its price tag, merely value is relative. Fourteen hours in, we're still learning."[85] GameSpot gave the game a viii saying, "Though it's unusual for everything to take place in a single location, there's so much to do and run into, and whether you lot take a stealthy or head-on approach, infiltrating Camp Omega is a thrilling experience that shouldn't be missed."[86]

Game Informer gave the game a 7 saying, "Even for longtime fans of the Metal Gear franchise, Ground Zeroes may not be worth playing. Information technology spreads its strengths thin over too picayune infinite, relying on the repetition of a handful of unremarkable missions in the same area. That'south the bad news. The expert news is that the cadre stealth is fun, and the innovations on the gameplay fronts are promising. When supported by enough variety, progression, and story development, these mechanics could form the foundation of a fantastic game. The Phantom Pain could eventually be that game, but Footing Zeroes is definitely not."[87] Polygon gave the game a v.five saying, "It's admirable that developer Kojima Productions was willing to toss long-held franchise tenets out of the window in favor of re-imagined Metal Gear Solid gameplay. And it's possible that in a more complete game, these additions might shine more brightly. Simply Footing Zeroes is hardly the venue to demonstrate the future of the franchise. It's staggeringly brusque and unsatisfying, feeling more like a cash catch than an honest-to-goodness installment in a beloved franchise."[88]

PC

The PC version of Ground Zeroes has received good reviews. Metacritic gave it a metascore of 80.[89]

PC Gamer gave the game a 87 saying, "If you lot similar challenging, open-ended stealth that lets you lot flex your imagination, yous should seriously consider giving it a go. And don't worry if you lot haven't played a Metallic Gear Solid game for years, or e'er for that affair: there'south a backstory option on the main menu that volition become you up to speed."[90] IGN gave it a eight.0 proverb, "Metal Gear Solid 5: Ground Zeroes is a short merely challenging game, and those willing to bandage aside conventional expectations volition find a lot more here than first glance might propose. Bated from its problematic ending, Footing Zeroes mostly represents a new, more sophisticated era for Metal Gear, particularly given its attending to what matters on PC."[91]

Sales

On Apr 25, 2014, the panel versions of Ground Zeroes hitting over 1,000,000 copies shipped.[92]

Popular culture

The game was referenced in the "Black Friday" trilogy of South Park episodes in 2013.[93]

A Ground Zeroes-themed DLC pack is available for LittleBigPlanet iii. Released on Dec 4, 2014 in Europe and Due north America, the pack characteristic costumes that are modeled after Large Boss, Kazuhira Miller, Skull Face up, a tank, and a helicopter. The prices for them are £1.69/€1.99/$ii.95 each, plus £4.99/€5.99/$8.95 for the full pack.[94] [95]

External links

  • Basis Zeroes director's commentary on IGN

Gallery

Screenshots

Promotional images

Packaging, demos, DVD and videos

Promotional merchandise

Official merchandise

Downloadable content for The Phantom Pain

Videos

Walkthroughs

References

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