Have to Watch the Whole Cutscene Again Boss Fight

Welcome to IGN'south Walkthrough and Guide for Resident Evil 4. This page details data on how to consummate and survive Chapter 5: Function 3, the Island.

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Caput upstairs and through the next doorway. The adjacent hall has a couple of items to grab, along with a couple of not-zombies downstairs and behind a door. Lure them out and continue through to the boiler room, where you'll hear the moans of more than enemies.

The non-zombies will come at you from the south, and then be ready with your weapons and spotter out for crossbow shots. At that place are some items to grab from the small room at the top of the ladder, though y'all'll want to watch out for more not-zombies.

Continue through the next hall to the south and take the elevator to an upper platform. Equally you start heading across the platform, a cutscene volition trigger, but don't put downwardly the controller just yet.

Throughout the cutscene, you lot'll have to go along an centre out for quick time events that forcefulness you lot to printing either two action buttons or two shoulder buttons to stay alive. Stay alert throughout the entire cutscene and, when it's over, climb downwardly the ladder and head into the side by side hall.

This glowing white hall may remind yous of something if you've seen the commencement Resident Evil movie. To go by the kickoff two sets of lasers, simply wait for a large gap in the beams and run between them.

The sets of lasers afterwards won't be dodged so piece of cake, and so exist set for more quick time events. The door at the end of the hall is locked, and you lot'll have to activate a switch to the right to unlock information technology. As you striking the switch, another wall of lasers comes at you, and fast. Dodge the beams (quick time consequence) and continue through the door.

There are a couple of items in this next room, forth with a curious option to sit down in the throne. Strange. Behind the chair is an elevator that'll bring yous down to the side by side surface area.

The next hall is empty, save for a number of good items and a merchant. Yous tin discover some extra items in the room behind the merchant, and then grab 'em and make use of the save indicate nearby earlier continuing to the next surface area.

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Keep moving towards the red buoy on your map. When yous do, IT will make itself known to you, and quite dramatically. For the start function of this run into, don't bother fighting with the IT. Your principal goal here is to go off this dangerous set of cargo containers while avoiding the It's attacks. Watch for quick time event button presses to contrivance the creature's attacks, though sometimes you'll have to resort to good ol' fashioned running to evade the monster.

There are 3 cargo containers, and the doors to each one are locked. To unlock the door, you lot have to notice and press two different red switches on that container. With the ii switches pressed, you have thirty seconds to run to the door (east end of the container) and hop onto the next container.

The location of each of the red switches is marked on the map above (in ruby), simply getting to them isn't quite then direct forwards. There are shutter doors that cake access to most of them, and the shutters are opened by destroying the dark-green locks.

In the first container, the green locks are right next to the shutters in front of the ruby switches. Hitting both switches and quickly run to hop onto the 2nd container.

The ii green locks on this container are somewhat hidden, mounted high on the beams of the container. Look for the glowing green of the locks and shoot them with your pistol to unlock the shutters and gain admission to the ruddy switches. 2 downwards, ane to get.

The first red switch on the third container is visible as soon every bit you lot jump off of the previous container. To unlock the shutter for the second cerise switch, run through the very narrow passage in the center of the container (you'll have to run right past the Information technology) and plow left at the tunnel's terminate.

Through the metal confined ahead, you can see the green lock. Shoot information technology with your pistol and backtrack to the due west cease of the cargo container to hit the red switch and open the gate.

Once you hop off of the third container, equip your most powerful weapon (a Broken Butterfly or Killer7 is recommended) and kickoff heading forward. Every bit y'all practise, the IT will climb back up to accept you on. This fourth dimension y'all have to fight.

To put some distance between yous and IT, drop a couple of magnum rounds into the creature and start running. In that location are 2 explosive barrels in the area that you tin utilise to damage It, so lure the enemy towards you lot and driblet a pistol shot into the barrel to crusade some massive damage to the enemy.

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Make use of both explosive barrels and and then switch back to your heavy weaponry. Don't shoot wildly, and instead time your shots and then that yous shoot Information technology just as the monster starts to move towards you over again. You'll send the creature recoiling in hurting, giving y'all enough time to line up your next shot.

Watch out equally the It recoils in what seems to be a death blitheness. Information technology's not dead yet! Keep the creature at bay with constant burn—if you let up for too long, the monster will burrow surreptitious, forcing you into a series of quick time event dodges (mess up and you'll instantly die).

Simply keep upward the pressure with your powerhouse weapons and Information technology volition eventually dice.

There are a number of health items in the area, including an actress herb if you backtrack a bit and take the elevator across the chasm. When you're washed here, continue eastward to the next area.

There are no enemies to worry about right away, merely just around the corner is a large drop and a bunch of not-zombies at the bottom.

You lot can accept care of most of them by shooting the explosive ruby-red butt betwixt them, and finish off any stragglers from in a higher place. When the surface area beneath is clear, drib downwardly and collect the items in the surface area.

Inside the tent in the eye of camp is a ladder that leads down to an surreptitious path. Collect the items forth the path and continue to run across upwardly with another merchant and a salvage betoken. Make employ of it at present—the fun's near to begin. Climb up the ladder inside the merchant's cave and continue forwards to the adjacent area.

As you start walking westward through the surface area you'll come across Krauser once again, and you're not getting off easy this time. At the end of the introduction scene, equip your pistol and fire at Krauser as he pops up from behind the rubble above.

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It only takes a single shot to send Krauser into hiding again, forcing you to follow him with your optics and exist ready when he pops up again. If Krauser ever throws a grenade your mode, be set for a quick time upshot and press the advisable buttons in social club to dodge the blast.

Later on not too long, Krauser volition jump downwardly from his perch and come at you lot. Keep going westward to enter a small room with some items, and picket out for Krauser to assault you from backside. He usually attacks with some sort of pocketknife slash or kick, which you can avert merely by running away from him. Afterwards he does the set on, he'll backflip abroad from you. When he comes upward to you lot, use your knife.  It'south his weakness, and he goes downwardly in almost ii slashes. Once yous've damaged him, he'll vanish under the cloak of a flash blindside grenade.

When you've got all the items raided from the room, start heading due north with caution. Just ahead are a number of small walls jutting into the path, and behind one of them is Krauser. Again, avert his assault and repeat the same process to get rid of him temporarily.

When he's gone, make your way towards the path to the east. You'll see Krauser on top of another building, and once more he'southward firing at you. Look for him to stop firing and rapidly stitch to the building, forcing Krauser to spring downwards and face up you hand-to-mitt. Again, knife him to articulate the path.

At that place are a couple of items in the edifice (and on top) that you should grab before standing east. The path leads through some rubble and up a fix of stairs to the top level of the ruins. Run upward the path and take hold of the kickoff Piece of the Holy Beast. As y'all practice, Krauser will face off against you lot again, and this fourth dimension he's not going away and then easily.

When he goes on peak of the building, hide under information technology to avoid his gunfire until he comes down. When he comes downwardly, treat information technology every bit any other encounter. You've now got to track downward the other 2 pieces of the Holy Animate being.

From the platform you're at now, push button the statue onto a flooring switch, revealing two different levers in the ruins. The first lever is nearby, letting you backtrack to the last walkway that Krauser had you lot pinned downwards (just west of the room with the items) while avoiding (or shooting) the droids.

Merely northwest of the building is a gateway that you can open past pulling the lever, letting you drib downwardly to a set of paths that leads past more droids and to the base of a tower.

Climb the tower and search around to collect some items.

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Up here, on the outer border of a platform, you'll find the second Slice of the Holy Beast. As y'all do, Krauser will appear behind you again and afterward the cutscene (complete with quick time events) you'll have to fight the nemesis.

And what's worse is that you've got a iii minute time limit to beat Krauser and go out the surface area.

Equip your shotgun and exist gear up for a number of quick time dodge events. Most of Krauser'southward attacks tin be dodged, though if he walks direct up to you lot he'll perform a kick that tin can't be dodged via quick time push button presses.

Merely dorsum away from Krauser and target his legs with your shotgun. You won't be able to damage him while he'southward shielding his face, though yous can knock Krauser to his knees past dropping a couple of shotgun blasts into his lower legs.

When he falls down, assail him with the knife until he comes back up.

Repeat this process of assail and Krauser will speedily go down. When he does, grab the tertiary Piece of the Holy Beast off of his expressionless body and spring down the ladder nearby.

From there you should run across a path (not the stairs) that overhangs the evacuation expanse (marked with the big red dot on your map).

Jump off into the surface area and quickly use all three pieces of the Holy Beast to open up the door and exit to the next area, completing the level.

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Chapter 5-three: No Damage - No Commentary

Up Next: Chapter 5: Part 4

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Source: https://www.ign.com/wikis/resident-evil-4/Chapter_5:_Part_3

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